Getting your hands in

Handtracking is hands down my most anticipated upgrade to the Oculus Quest!
I have developed games with hand tracking in the past and can’t wait to see what I can do with the Quest in the future.
And it will be such an improvement. I can do project demos without explaining non gamers how to use the controllers. And yesterday my right controller died while I was checking out Bigscreen … and without it there is no way to exit it, while I was perfectly capable to control it with the left controller otherwise.
Also of course I no longer had any usable batteries at hand.

So check out what Nathie thinks so far – it is not perfect, but looks solid enough. Until release it will get even better I expect.

Oculus Quest Day 7

Today I was too sick to play Beat Saber, didn’t even go in until the day was almost over. Decided to play something that is not requiring me to do a lot of movement:


Skyworld: Kingdom Brawl

Part of me really likes the cute presentation, but another part of me really feels like it is just half a game that is in dire need of a campaign mode and on top wasn’t really ported to the Quest with a lot of love.

First – this game is a multiplayer game where you just get to put units out there and then watch them fight it out with little room for actual interaction or control. So the real magic lies in putting the right units in your deck and adding the right perks on your units.

I played a couple of games against the AI and won all but one, where I got overrun. And it was a bit of fun. Unlocked a couple of cards by paying with gold I earned in the matches, but this was sold as building cards and makes me suspect there was originally something more crafting like planned that got cut and now represents a complicated way to unlock cards.

What really irks me is that almost all the text fields are so far away that they look horrible. You have to lean in on them to read them and that is not very user friendly. Plus there is no reason for it, in all cases there is plenty of room to make them bigger – but as the PC version likely fixes it with MSAA 8x the mobile version suffers from a quick and dirty port.

And then there is the lack of a campaign mode. I guess I would be a lot happier if there was a simple campaign mode that gives me 40 missions to progress through while unlocking units. And where I am introduced to the concepts of what units are good against which foes in a less random “trial and error” manner.

Seems like an obvious thing to do with the title.

Still … I got a lot of cute miniature units on a battlefield, so that is cool and nice.
Not sure how much time I am gonna spend with this one though.

… the 6th day …

Had a really big meal … and then played 30 minutes of Beat Saber and it just amazes me how fogging was no problem at all in the headset! Oculus has done an amazing job keeping the lenses from fogging as I have issues with that in my Vive all the time.

In those 30 minutes I cleared several of the campaign levels of Beat Saber and I can already see myself playing this at least 3-4 times a week as a light workout that really feels like gaming, distracting you from the labor.

Also added a few more experiences as I discoverd the “not installed” tab.

Also realized that with PC support coming I will finally be able to play Chronos and Edge of Nowhere that I bought during a sale but never played so far.

Then I accessed my Facebook Gallery through the Quest – really like how the higher display resolution gives a good image quality.

After that it was time for a break, but I already knew it wasn’t all for the day. The incredible low friction changes how I use VR. When John Carmack sold the Oculus Go through the argument of low friction I knew he had a strong point, but the Go was lacking 6DOF and that was too much of a compromise.

The Quest on the other hand doesn’t feel like a compromise at all and still offers this VR anywhere and anytime low friction approach!

So a few hours later went back in and played one more round of Beat Saber, finishing a level that had me failing twice before in the first go with, I think, not a single miss or wrong cut. Love how that game makes me a Jedi.

After that I jumped into Bogo, a free experience where you play with a little alien dog. And it was a fun and lovely 10 minutes or so in a fantasy world where you pet BoGo, play fetch and do a few other things. It does require a little more space than I actually have right now and it made me feel bad when the virtual pet wanted me to stroke the belly, but my hand couldn’t reach it as it was lying down right where my armchair was in the real world. But nothing broke the game mechanics, those parts are distributed in a more tight space.

After that I discovered another Gallery, this time I went into the 3D gallery of Facebook images of friends! And DAMN!!! Having a lot of photographers as friends certainly helps and the 3D effekt is sooooo much cooler in the Quest than in your Facebook timeline.
Many pictures do have artefacts or are broken in a hilarious way that really just appears when you watch it in VR.
I especially liked all the food pictures! Having food presented to you in 3D at a gallery size has a great effect and I can see how future menus in restaurants will heavily rely on 3D represenations.

Overall another day where the Quest was nothing but joy!

… indexed Quest (day 5) …

… the muscle ache is gone.

And the AMVR controller straps arrived!



Full disclosure – after my last post a Facebook friend from AMVR contacted me and offered to pay for the straps in return for a review, so I got the straps for free.
That won’t influence my review … but the fact that the very first round of beat saber I played with them was 195/195 hits for the first time might.
And given that I now saved almost 25€ I bought Beat Saber as my first Quest game.


So how did the controller straps do? Actually quite nicely! I can completely open my hands and the controllers stay in place and don’t feel like they drop at any moment. That they are lightweight without a strong force feedback motor certainly helps.

I especially like that they have different straps you can pick from when assembling everything. So you get 2 white, 1 red and 1 blue strap and I went for the Beat Saber color scheme. So now I can see which controller goes where by color.


The one thing I am doubtful about is the spring clasp, it seemed a bit simple and I am in wait and see mode if it still holds the strap well 6 months from now.
And obviously the extra grip does make the whole controller a bit thicker, but at least for my big hands that doesn’t hurt at all. It was certainly a lot more comfortable than the one that is on the way back to Amazon!

I am quite happy with it!

Now there is more in the package! A nose piece that I didn’t bother with and that I am not entirely sure how to use. I already have the silicon cover that I am happy with.


And then there is the lens cover … and I failed to get it in properly. Seems too big. Maybe I need to cut something or just fold it. No clue. I put it back into the package together with the remaining straps and the nose piece – got a Quest carry case in the mail from China anyway and hope that will make any lens protection obsolete.


Link notification

I am actually quite excited for the LINK cable from Oculus. It is a bit pricey for a cable at $79 (which will be likely a hundred Euro here in Germany), but I am told it is super leightweight and not comparable to usual HMD cables.

So if you are excited as well, you might want to visit here and subscribe with your email to get notified when there is news!